RULES
Game Rules
Time Rules:
Two 16 minute Halves (Grades 6-9) Two 14 minutes Halves (Grades 4-5)
Clock stops on all whistles.
15 point difference the clock runs. (Second Half Only) There is no running clock in the first half regardless of the score.
Ball Size
29.5 (Size 7) for grades 7th-9th, 28.5 (Size 6) for grades 4th-6th
2- 4 minutes warm-up time.
Zone Defense (4th-5th Grade ONLY)*
- No zone defense in the first half
- Zone defense is permitted in the 2nd half
Pressing Rule (4th-5th Grade ONLY)
- NO pressing in the first half
- Pressing allowed in 2nd half
- Teams can press in the second half until they are up by 20 or more points.6 fouls = player disqualification
7 team fouls = 1 & 1, 10 team fouls = 2 shots
Two full timeouts per team. In the event of overtime each team is given an additional timeout. (Timeouts do not carry to second overtime).
Overtime: First Team to 4 points or leading team after 2 min clock expires, whichever occurs first. If still tied and neither team reaches 4 points in the 2 mins, sudden death to determine the winner.
Technical Fouls / Flagrant Fouls
Two Technical Fouls = Ejection (Coach or Player). Vertical Hoops supervisors along with NEOS (officials) will make the determination on whether of not that player or coach will face further penalty, such as a game suspension or removal from the tournament.
Fighting = REMOVAL FROM THE EVENT NO EXCEPTIONS. ADULTS ENGAGED IN FIGHTING ARE ALSO SUBJECT TO THE MOHEGAN SUN TRIBAL POLICE AND THEIR RULES AND REGULATIONS.
Roster Rule /Pre-Game Procedure (NEW)
Before each game coaches are responsible for scanning the QR code on the opposing coaches lanyard, which will bring them to that teams roster with pictures. In order to do this coaches must be logged into their own NSID accounts, so please be prepared and logged in before your game. Coaches can then confirm the correct number of players and point our any discrepancies. NO PLAYER NOT VERIFIED ON THAT ROSTER WILL BE PERMITTED TO PLAY WITHOUT THE GAME BECOMING A FORFEIT. NO EXCEPTIONS.
Tie-Breakers:
In the event of a tie in your division in the standings the first tie-breaker if only two teams are involved in the tie is Head to Head. If there are more than 2 teams involved in the tie than point differential is the next tie-breaker. Please remember that the maximum amount for point differential for one game is 25 points. So if you beat a team by 50 you will see 25 show up next to your team in the standings. This is to encourage good sportsmanship. If the teams are still tied the next tie-breaker is total points allowed in pool play and then finally total points scored. If there is still a tie a coin flip will be used to break it.